Tim White from the Return to Northmoor podcast joins me to discuss a half-elf warlock build using the Character Generator, how to build your own monsters, and creating dynamic puzzles for your game.
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4 Responses:
March 14th, 2009 at 12:38 pm
I would go Thunderwave Close Blast 3 int versus fortitude (which adds a defence which you can target), but you need at least a +1 wis to shove things away. Area attack as well and control.
Good if things get too close.
If at l;east one of them is a minion and you kill it (hit) you get to misty step.
With this in mind I’d go CHA, (covers Will) INT for Thunderwave, pact powers and AC/Reflex when using leather armour. WIS at least a +1, and try to do what you can with CON for HP and fortitude defence and powers from the other pacts, but if you go Fey all the way it isn’t as important.
Some power gamers think you should up your strength and constitution to get better armour proficiencies, but personally I wouldn’t bother because it will ruin everything else that is more important. (IMO)
March 14th, 2009 at 2:19 pm
Hey great stuff, but wanted to mention one thing. Even better than the Monster Math Cruncher at Asmor’s is the downloadable Monster Builder. Not only does this thing have all the math crunching in it, it also produces statblocks as you see them in the Monster Manual.
March 14th, 2009 at 8:07 pm
Thunderwave is a good choice. Good call Rob G.!
And The Last Rogue, I’ll have to check out the downloadable monster builder. Personally, I still like the WotC builder because it lets me play with the numbers and fidget with the little bits. But it isn’t nearly as fast as what’s at Asmor. So if the downloadable version gives some of that fiddly-ness but is also quick and to the point then all the better!
March 14th, 2009 at 10:39 pm
Doh…tried the Asmore Monster Maker download. Looks cool, but alas, I’m a fruit…er…Mac user. So it won’t run for me.































