The Tome Ep 128: Martial Power 2
Mar 12th, 2010 by TheTome
Martial Power 2 is designed to give more options for your fighter, rogue, ranger, or warlord. To see if the book is successful at that I brought in Dave Chalker from Critical Hits as well as Jared Glenn from the Power Source podcast.
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I know you were on a time crunch due to the interview, but it seems like the last couple of sourcebooks, you haven’t mentioned the paragon paths. I hope to hear more about them again.
Also, a great example of an archer warlord is Tanis Half-Elven. I’d mix up his powers between bow and sword some.
Looking forward to your PHB3 episode.
We’re always in a time crunch it seems.
But yeah, Paragon Paths are one of those things that are very specific in usefulness to specific people. We can’t go into them all and is it worth the time to highlight a few and leave off most of them?
That’s the balance I fight. I sort of hope to be able to highlight different Paragon Paths when I do character builds on Advice episodes but I’ll be sure to include some time to at least ask people if there are Paths they found interesting in the future.
I wanted to shout when you were talking about the Hunter Ranger. I know you were all working on a first impression basis, but the real appeal of the Hunter Ranger is in switching between melee and archery. Previously Ranger powers specified either dex for ranged attacks or str for melee attacks with two weapons, but with MP2, we get a number of powers that use Str for thrown weapons and dex for a few melee attacks. The Hunter build lets you focus on dex and be able to shift between dex-based melee and archery on the fly. Quick Draw is useless for a thrown-weapon-user the second they get a magic weapon, but the combo of Quick Draw and a free-action weapon stow is to shuffle between blade and bow on the fly.